Antecedent
ORIGIN: Behavior analysis (ABC framework)LEVEL: Intermediate
What happens immediately before a behavior; a cue, context, or event that sets the occasion for it.
REAL-WORLD EXAMPLE
You pick up the leash, and your dog runs to the door; seeing the leash came before the running.
Behavior
ORIGIN: Behavioral science; general usageLEVEL: Beginner
Anything a dog does that can be observed and described, such as sitting, barking, moving away, or taking a toy.
REAL-WORLD EXAMPLE
Instead of saying 'he was naughty,' record the observable action: 'he jumped up three times.'
Consequence
ORIGIN: Behavior analysis (ABC framework)LEVEL: Intermediate
What happens immediately after a behavior; it may influence how likely that behavior is to happen again.
REAL-WORLD EXAMPLE
Your dog sits; you open the door immediately afterward. That door opening is a consequence of sitting.
Operant conditioning
ORIGIN: Experimental psychology; B. F. Skinner's workLEVEL: Advanced
Learning in which consequences change the future likelihood of a behavior.
REAL-WORLD EXAMPLE
A dog learns that touching your hand with their nose earns a treat, so nose touches become more frequent.
Classical conditioning
ORIGIN: Experimental psychology; Ivan Pavlov's researchLEVEL: Intermediate
Learning through associations between events; a previously neutral signal can come to predict something meaningful.
REAL-WORLD EXAMPLE
After many walks start with the jingle of keys, your dog becomes excited when they hear keys.
Reinforcement
ORIGIN: Behavior analysis and learning psychologyLEVEL: Intermediate
A consequence that increases a behavior's future frequency in a given context.
REAL-WORLD EXAMPLE
You reward checking in on walks, and your dog begins checking in more often.
Punishment (learning theory)
ORIGIN: Behavior analysis and learning psychologyLEVEL: Advanced
A consequence that decreases a behavior's future frequency; this technical meaning does not itself specify a method or ethics.
REAL-WORLD EXAMPLE
If a consequence reliably makes jumping up less likely over time, it is called punishment in learning theory, regardless of the trainer's label.
Positive reinforcement (+R)
ORIGIN: Operant conditioning / behavior analysisLEVEL: Intermediate
Adding something after a behavior in a way that makes that behavior more likely.
REAL-WORLD EXAMPLE
When your dog comes when called, you give a treat, and coming when called becomes more frequent.
Negative reinforcement (−R)
ORIGIN: Operant conditioning / behavior analysisLEVEL: Advanced
Removing or reducing something after a behavior in a way that makes that behavior more likely.
REAL-WORLD EXAMPLE
A trained dog learns that moving away from gentle leash pressure makes that pressure stop, increasing that response.
Positive punishment (+P)
ORIGIN: Operant conditioning / behavior analysisLEVEL: Advanced
Adding something after a behavior in a way that makes that behavior less likely.
REAL-WORLD EXAMPLE
A dog touches a hot surface, feels pain, and becomes less likely to touch it again. This illustrates the term, not a recommended training method.
Negative punishment (−P)
ORIGIN: Operant conditioning / behavior analysisLEVEL: Advanced
Removing something after a behavior in a way that makes that behavior less likely.
REAL-WORLD EXAMPLE
A dog jumps during a game; the handler briefly stops the game, and jumping gradually decreases.
Extinction
ORIGIN: Behavior analysisLEVEL: Advanced
A previously reinforced behavior decreases when the reinforcement maintaining it is no longer delivered; it can temporarily intensify first.
REAL-WORLD EXAMPLE
A dog previously barked for attention and got a response; if that response consistently stops, attention-seeking barking may eventually decline.
Generalization
ORIGIN: Learning psychologyLEVEL: Intermediate
A learned response carries over to other cues, places, people, or situations.
REAL-WORLD EXAMPLE
After learning 'sit' in the kitchen, a dog also sits on cue at the park.
Discrimination
ORIGIN: Learning psychologyLEVEL: Intermediate
A dog learns to respond differently to distinct cues or contexts.
REAL-WORLD EXAMPLE
Your dog learns 'down' means lie on the floor, while 'sit' means place their rear on the floor.
Threshold
ORIGIN: Behavior science and applied dog-training languageLEVEL: Intermediate
The point at which a dog's arousal or response becomes difficult to manage or learning becomes harder; it varies by situation.
REAL-WORLD EXAMPLE
At a distance your dog can watch another dog and eat treats; closer up, they stop responding and begin lunging.
Arousal
ORIGIN: Physiology and behavioral scienceLEVEL: Intermediate
A level of physiological and behavioral activation, which is not automatically the same as happiness or aggression.
REAL-WORLD EXAMPLE
A dog races around excitedly before a walk; another dog is equally activated by fear. High arousal alone doesn't tell you which.
Trigger
ORIGIN: Behavioral and mental-health terminologyLEVEL: Beginner
An event or stimulus that reliably brings about a response.
REAL-WORLD EXAMPLE
A skateboard rolling past consistently prompts your dog to bark.
Latency
ORIGIN: Behavior measurement and experimental psychologyLEVEL: Advanced
The time between a cue or event and the dog's response.
REAL-WORLD EXAMPLE
You say 'sit,' and two seconds pass before the dog sits.
Duration
ORIGIN: Behavior measurementLEVEL: Beginner
How long a behavior lasts.
REAL-WORLD EXAMPLE
Your dog holds a down position for 12 seconds before standing.
Criteria
ORIGIN: Applied training and behavior analysisLEVEL: Intermediate
The specific version or quality of a behavior being reinforced during training.
REAL-WORLD EXAMPLE
First reward any nose touch to your palm; later reward only touches held for one second.